Time Waster 9000 / Community Format

A 60-card singleton format on a budget. Vintage-legal card pool, a $50 ceiling, and best-of-three games with no sideboards.

Deck
60-card singleton
Pool
Vintage-legal
Budget
$50 cap
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01

Rules

How the format plays.

  1. 01

    60-card singleton

    Decks are a 60-card minimum. One copy of any card, with basic lands the only exception.

  2. 02

    Vintage-legal pool

    Any card legal in Vintage is legal here, subject to the banned list. Restricted cards play fine, since singleton already limits you to one copy.

  3. 03

    $50 budget

    Your full 60 stays at or under $50, priced by TCGplayer market price. Basic lands do not count toward the total.

  4. 04

    Best of three, no sideboards

    Matches are best of three. There is no sideboard, so you run the same 60 every game.

  5. 05

    20 starting life

    Players start at 20 life. Standard one-on-one turn structure otherwise.

02

Banned Cards

Cards you cannot play in the format.

8 entries

Sol Ring

Fast mana

One mana for an artifact that taps for two is too much acceleration in a 60-card singleton game. It slots into every deck that can run it and decides games off the opening hand.

Sol Ring

Channel

Combo enabler

Trading life for unlimited colorless mana ends games on the spot too often, whether it points at a big creature or a lethal burn spell. It rewards a non-interactive line over fair play.

Channel

Balance

Mass removal

It reads symmetrical but plays one-sided, wiping creatures, lands, and hands down to whoever invested the least. A single two-mana spell resets the game and punishes anyone who actually developed a board.

Balance

Flash

Combo enabler

Two mana to cheat any creature into play at instant speed turns fair cards into combo pieces and dodges sorcery-speed answers. It rewards a fast, non-interactive line the format would rather not police one card at a time.

Flash

Skullclamp

Card advantage

One mana to equip turns every small creature into two cards, and the engine never stops. It warps any deck that can field bodies into a relentless draw machine the rest of the field can't keep up with.

Skullclamp

Forth Eorlingas!

Finisher

A scalable haste-token swing that also hands you the monarch, so it closes games and refuels at the same time. That much reach and card advantage stapled to one X spell is too much for a budget format.

Forth Eorlingas!

Mind Twist

Hand disruption

An X-cost strip that can empty an opponent's hand outright and leave them drawing blanks. At a single black pip it was too cheap and too splashable, and every black deck in the league ended up playing it.

Mind Twist

The Initiative

Mechanic ban

Every card that mentions the initiative is banned. Taking the initiative snowballs hard in one-on-one games, and whoever grabs it first usually keeps it for the rest of the match.

03

Watchlist

Legal for now, but under review. These cards are being watched and could be banned later.

7 entries

Oko, Thief of Crowns

Watching

Three mana that shuts off opposing threats by turning them into 3/3 Elks while building an unkillable board. Watching whether it's simply too oppressive at this budget.

Oko, Thief of Crowns

Fury

Watching

Free interaction that two-for-ones from an empty hand and pressures life totals on the way out. Watching how much "free" removal the format can absorb.

Fury

Gut, True Soul Zealot

Watching

A cheap engine that churns out tokens and turns sacrifice into reach, snowballing a grindy board fast. Under review for how consistently it takes over.

Gut, True Soul Zealot

Broadside Bombardiers

Watching

Flexible, repeatable removal and reach that overperforms for three mana in the right shell. Watching the ceiling before deciding anything.

Broadside Bombardiers

Minsc & Boo, Timeless Heroes

Watching

A four-mana planeswalker that attacks the turn it lands and turns Boo into repeatable burn plus card draw. Watching whether decks at this budget have the answers to keep it in check.

Minsc & Boo, Timeless Heroes

Comet, Stellar Pup

Watching

A planeswalker whose die rolls can spit out blockers, machine-gun a board, or rebuild its own loyalty in one activation, with a ceiling that can take over a game on the spot. Watching whether its games get decided by the dice more than the players.

Comet, Stellar Pup

True-Name Nemesis

Watching

Protection from a chosen player makes it unblockable, untargetable, and nearly unkillable in a one-on-one game, and playing against it is exactly as frustrating as that sounds. Watching how often it locks up the ground with no sideboards to reach for an answer.

True-Name Nemesis
04

Decklists

Community lists from the Atlanta Highlander deck database on Moxfield.

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05

Card Stats

Every card across every ATL Highlander league.