A 60-card singleton format on a budget. Vintage-legal card pool, a $50 ceiling, and best-of-three games with no sideboards.

A Time Waster 9000 community format.

New here? Watch the format primer on YouTube.

Rules

How the format plays.

  1. 60-card singleton

    Decks are a 60-card minimum. One copy of any card, with basic lands the only exception.

  2. Vintage-legal pool

    Any card legal in Vintage is legal here, subject to the banned list. Restricted cards play fine, since singleton already limits you to one copy.

  3. $50 budget

    Your full 60 stays at or under $50, priced by TCGplayer market price. Basic lands do not count toward the total.

  4. Best of three, no sideboards

    Matches are best of three. There is no sideboard, so you run the same 60 every game.

  5. 20 starting life

    Players start at 20 life. Standard one-on-one turn structure otherwise.

Banned Cards

Cards you cannot play in the format.

Sol Ring

Fast mana

One mana for an artifact that taps for two. Every deck would play it, and the games where someone has it on turn one aren't close.

Sol Ring

Channel

Combo enabler

Channel turns life into mana, and 19 life is a lot of mana. A deck with it can win on turn two off one huge creature or one burn spell, and there isn't much the other player can do about it.

Channel

Balance

Mass removal

For two mana, each player is cut down to whoever has the fewest creatures, lands and cards in hand. Decks built around it make sure that's them, so in practice it wipes out one player and leaves the other alone.

Balance

Flash

Combo enabler

Flash puts a creature into play at instant speed for two mana, and it dies unless you pay most of its cost. Pair it with a creature that wants to die, like Protean Hulk, and that's a two-card combo that wins at instant speed.

Flash

Skullclamp

Card advantage

Equip for one, and when the creature dies you draw two. Any deck with small creatures draws cards faster than the other side can keep up with, and it never runs out.

Skullclamp

Forth Eorlingas!

Finisher

It makes X hasty 2/2 knights and makes you the monarch if any of them connect. It's good at every point in the game, and the extra card each turn means whoever cast it usually stays ahead.

Forth Eorlingas!

Mind Twist

Hand disruption

X mana, and the opponent discards X cards at random. It only needs one black mana, so every black deck in the league ended up playing it, and losing your whole hand on turn four isn't much of a game.

Mind Twist

Broadside Bombardiers

Burst damage

Haste and menace for three mana, and when it attacks you can sacrifice a creature or artifact to deal damage to anything. It moved up from the watchlist as more red decks picked it up over the last four leagues. No other three-drop ends games as fast.

Broadside Bombardiers

Oko, Thief of Crowns

Planeswalker

Every turn Oko turns one of your creatures or artifacts into a 3/3 Elk with no abilities, so the cards you built your deck around stop doing anything. Its loyalty goes up while it does this, and few decks at this budget can remove it. Games with an early Oko go long, and one player isn't really playing.

Oko, Thief of Crowns

Nadu, Winged Wisdom

Combo engine

Nadu gives its owner a card or a free land whenever one of their creatures gets targeted, up to twice a turn per creature. Players target their own creatures with free abilities like a zero-cost equip, and with a few creatures out that draws most of the deck in one turn. It's too easy to set up for how often it wins, and the turn takes forever.

Nadu, Winged Wisdom

The Initiative

Mechanic ban

Every card that mentions the initiative is banned. In a two-player game whoever takes it first usually keeps it, and the dungeon rewards add up fast.

Watchlist

Legal for now, but under review. These cards are being watched and could be banned later.

Fury

Watching

Free to cast if you exile another red card, and it kills one or two small creatures when it comes in. Free removal is always worth keeping an eye on.

Fury

Gut, True Soul Zealot

Watching

Each attack, Gut trades a spare creature or artifact for a 4/1 Skeleton with menace that comes in attacking. That's a lot of extra damage from a three-mana creature if it lives more than a turn.

Gut, True Soul Zealot

Minsc & Boo, Timeless Heroes

Watching

It comes with Boo, a hasty hamster, so it attacks the turn it lands, and it can throw Boo at something for damage and cards. Not clear yet whether $50 decks have enough ways to deal with it.

Minsc & Boo, Timeless Heroes

Comet, Stellar Pup

Watching

Everything Comet does is decided by a die roll. A good roll can clear a blocker or chain into two more rolls, and a bad one does very little. On the list because games with it tend to come down to the dice.

Comet, Stellar Pup

True-Name Nemesis

Watching

Pick an opponent and it has protection from them. In a two-player game that means it can't be blocked, targeted or damaged by anything the other player has. With no sideboards, a lot of decks have no way to beat it.

True-Name Nemesis

Underworld Breach

Watching

A combo piece. For one turn you can recast cards from your graveyard by exiling three others each time. With a cheap mana source and a way to refill the graveyard, that loops until someone is dead. It's here until it's clearer how reliable that is on a $50 budget.

Underworld Breach

Death-Greeter's Champion

Watching

It gives another attacker a +1/+1 counter and double strike for the turn. Dashed in, it has haste and goes back to hand at end of turn, so it does the same thing next turn and sorcery-speed removal never gets a shot at it. It ends a lot of games out of nowhere.

Death-Greeter's Champion

Dread Return

Watching

A combo piece for graveyard decks and creature combo decks. Once it's in the graveyard, sacrificing three creatures brings back any creature for no mana. Graveyard decks mill it over and never have to draw or cast it, and creature combo decks already have the three bodies lying around to pay for it.

Dread Return

Decklists

Community lists from the Atlanta Highlander deck database on Moxfield.

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Card Stats

Every card across every ATL Highlander league.